Jak Hackovat v Matrixu !!!
Je to bohužél Anglicky ale vy to přelouskáté....
Použity zdroj s GameSpy.com
Having
trouble hacking through Enter The Matrix? If you're like us, the
last thing you want to do after kicking, punching and shooting your way
through the game is try to figure out the game's cryptic hacking system.
Have no fear! We've been there and done that, and we're revealing all the
answers right here, so jack in!
(Warning! There are lots of
spoilers ahead, so if you haven't finished the game yet and want to keep
some of the surprises ... turn away now!)
Hacking 101
The hacking system in
Enter The Matrix is in some ways similar to an old MS-DOS
interface, with basic commands like DIR, etc. Once you've fully "hacked"
the system, you can view movies, look at artwork from the game, get
messages from some of the key characters from The Matrix, "drop"
weapons for Ghost and Niobe to use in certain locations in the game, and
even unlock a few new modes, including multiplayer fighting and
mini-games.
To begin, select the Hacking option from the main
menu, select a savegame to associate your progress with, and the interface
will come up. After a brief "virus scan," the lower portion of the screen
will show a command list and keyboard layout. If you're playing on a
console, you'll be able to highlight many of the commands and execute
them; if you're on a PC, it's a little easier to do the typing, but you
can also quick-execute commands using the CTRL key (NOT Enter). Since the
hacking "campaign" is fairly linear, we'll run through it drive-by-drive.
The A:\ Drive
When you start,
you only have two commands available: HELP and EXIT. You don't want to do
the latter, so type HELP. The system will give you an example of HELP DIR,
so do just that:
HELP DIR
You'll see the following message:
DIR: Displays list of files and folders at destination.
Usage:
DIR [folder] or [drive name]
Example: DIR A: or DIR A: TOOLS
Type in DIR A: and you'll see the following:
Directory of
A:
\SYSTEM
\TOOLS
\TEXT
Start by checking the SYSTEM
directory. (DIR A:\SYSTEM) You'll find a bunch of .EXE files: READ.EXE,
ECHO.EXE, REBOOT.EXE, etc. The important command right now is READ.EXE,
which allows you to read the contents of a text file, which is exactly
what you'll find in the \TEXT folder.
Do a DIR command on the
\TEXT folder, and you'll see four .TXT files. If you load up the READ
command, all four files will be queued up in the parameters window. Read
each one -- most are fluff, but one has some important information.

NOTEZ.TXT
In the
NOTEZ.TXT file, you'll notice that there's a B: drive in addition to the
A: drive you're currently on.
- In that same file, you'll also see
a note explaining that the VIRTUAL drive password has been changed to
FROZENFISH. Remember this.
- MANUAL1.TXT, MANUAL2.TXT and
PASSWORD.TXT don't have much info you need right now. You can check them
out if you want, but it's not necessary.
Before moving on, do a
DIR on the A:\TOOLS directory. There are three commands in there:
VIBRATION.EXE, BEEP.EXE, and CHEAT.EXE. VIBRATION lets you make your
controller shake (or rumble, on the GameCube), and BEEP lets you play back
a series of simple tones. CHEAT is the most important of these commands,
as it will let you enter cheat codes (we'll cover that later).
Type in LOGIN at the prompt. When asked, type in GUEST. You'll be
given access to the B:\ drive, which holds a lot of local media.
The B:\ Drive
To see what's on the B:\
drive, type

The directory of the B:\ drive.
DIR B:
You'll get a
listing of six directories:
ID (characters in the game)
GUNS
(weapons)
FMV (movie clips)
MAPS (levels)
CARS (well,
duh)
TOOLS (more commands)
Depending on how far into the game
you are, performing a DIR on any of the asset directories (/ID, /GUNS,
/FMV, etc) will produce a partial list of things you have access to; the
rest will appear as *LOCKED. (All items are locked until you encounter
them in the regular game.)
To get permission to play with these
assets, you need to unlock the special tools in the B:\TOOLS folder. To
start, type in DIR B:\TOOLS. You'll get a message that says the directory
is "binary encrypted", and requires a 5-digit access code.

Cracking the binary code.
While this code is generated
randomly each time you log on, hacking the code is pretty easy. Basically,
the fact that the code is binary means it only consists of 0's and 1's,
and if you type in any 5 digits, the computer will tell you how many
digits you have right, and how many are in the correct place.
From
here, determining the code is a simple matter of trial and error. For
instance, if you started by typing in 00000, you might get a response that
you have 1 digit correct. From that, you know that the code has four 1's
and one 0, so keep trying different combinations until you find the right
one. There are only 32 possible combinations, so figuring out the right
one shouldn't take long.
Once you've gained access to the B:\
Drive, you'll see a list of six commands:

The VIEW command lets you see detailed weapon
info.
VIEW.EXE
VIRTUAL.EXE
TRACEKILL.EXE
DROP.EXE
PLAY.EXE
DECODE.EXE
VIEW - allows you to view pictures and info on characters, guns
and weapons unlocked in the game.
PLAY - allows you to play
full-motion video movies you've already unlocked. Once you've browsed the
FMV directory, any movies you've unlocked will automatically appear in the
Parameters window after you've entered the PLAY command.
(For
reasons that aren't entirely clear, the PC version requires using the CTRL
key to execute the VIEW and PLAY commands; typing the commands in manually
and pressing Enter will not work.)
DROP - allows you to "hack" the
Matrix and "drop" extra weapons into certain locations. To execute a drop:
1) First view any levels available in the MAPS directory. If
you're early on in the game, many will appear as *LOCKED.IMG.
2) Type
in the VIEW command, and view any maps you can. In the lower right-hand
corner of each map, you'll see a code.
3) Type DROP [code]. This will
drop a special cache of weapons at the location indicated on the map you
viewed. Of course, you could just use the following codes:

You can find codes for each map in the lower
right.
B1AXXF2 - 2nd Floor Post
Office
RKHMS10 - Airport Tunnels
ZKHBD10 - Courtyard
JXTRR10 -
Drainage Canal
PNSRZ10 - North Concourse
RHFTQ10 -
Skyscraper
ZSZQH10 - Warehouse
JDHQL10 - Transformer Field
DECODE - As far as we can tell, this command is to be used in
conjunction with BradyGames' official Enter the Matrix strategy
guide. Towards the rear of that book is a section called "Glitches in the
Matrix," which is meant to be an advanced section on hacking. The problem:
many of the key words are written in code, so it's not entirely clear how
to use the guide.
In theory, you can use the DECODE command to
decipher words from the strategy guide ... except it only seems to work
100% with the PS2 version. If you try to decode these words on the other
platforms, it works with far less success (we've had 0% success with the
PC version). As best as we can verify with Shiny, this truly is "a glitch
in the Matrix," but the good news is that it doesn't affect anything
outside reading the strategy guide -- you won't miss out on any features
in the game ... as long as you read the rest of this guide, of course.
The V:\ Drive
You're almost done with the
B:\ drive, so it's time to move on:
VIRTUAL.EXE -- This command is
the most important command to moving forward through the hacking
narrative, as it opens up access to another drive. You'll have to jump
through a few hoops to get there, however. (IMPORTANT! You should exit and
save your progress before continuing here.)

The symbol for the "red" solution.
1) At the prompt, type in
VIRTUAL.EXE
2) When asked, type in the password you found earlier
in the NOTEZ.TXT: FROZENFISH
3) After connecting, you'll be
presented with a puzzle: to create a complete Chinese symbol before time
runs out. There are three possible pieces for each of the nine slots,
leading to two possible solutions (red and blue). Start with the center
piece, continue with the center column, and then toggle the surrounding
pieces until you have a finished picture.
4) IMPORTANT: If you wind
up with the blue solution, you'll get an audio message from Neo that
you're being traced. Immediately use the TRACEKILL.EXE command or you'll
experience a system failure, and all the access you've acquired so far
will be GONE. Yes, that means you'll have to start hacking entirely from
scratch. Don't let this happen!
5) Keep trying until you get the
red solution. You'll get a new message from Neo, and access to the VIRTUAL
drive.
Do a DIR on the VIRTUAL drive. You'll see two directories:
TOOLS and ROOT. You can't do a DIR on the ROOT directory yet (you need an
admin password), but you can search the VIRTUAL/TOOLS directory.
Inside, you'll find the following:

Gaining access to the ROOT directory.
ROOTSEARCH.EXE
DIAL.EXE
-
Use the ROOTSEARCH command to get the admin password to the ROOT
directory. It's THISISNOTREAL.
- Do a DIR on the ROOT directory,
and enter the password. Inside are two commands: MAIL.EXE and PORTKEY.EXE.
You need a special code to use the PORTKEY command, so type MAIL.
- You'll be prompted for the ROOTADMIN password, and then you'll
see you have 1 email. Type Y to view the mail. It says:
DIAL
001-949-555-0112
001-714-555-0187
001-213-555-0142
001-310-555-0111
You can use DIAL.EXE to call all four numbers, but only the last
two hold anything of interest. The 213 number is a message from Morpheus,
saying that you've raised a red flag in the system. The 310 number
contains a message from Trinity, who gives you a code: 942.
Enter
PORTKEY 942 at the next prompt, and the screen will go crazy. You're about
to hook up with Trinity.
"Chatting" with
Trinity

I'm chatting with Trinity! w000!
After a few seconds, you'll see:
Knock. Knock.
Hi, it's me, Trinity.
At this
point, you'll enter into a simulated "conversation" with Trinity, although
you only get to say two sentences to her, and she ignores just about
everything you say. (At the first prompt, she'll usually respond with
"good, the connection's working," although "No" "Yes" and "I Love You"
prompt different answers.)
You can say pretty much anything you
want here; Trinity will eventually upload a CRACK.EXE to your ROOT
directory, and give you a code of 8RAM. When you get back to the prompt,
type CRACK 8RAM and you'll get access to the RAM drive.
The RAM:\ Drive
Do a DIR on the \RAM
drive. There are three directories:

The directory of the \RAM drive.
\TRINITY
\PROG
\BIO
Start by searching the \RAM\TRINITY drive. Inside are three
programs: TRAINING.EXE, HANDSHAKE.EXE, and READBIO.EXE.
READBIO.EXE - in the BIO directory is a file called either
GHOSTBIO or NIOBEBIO, depending on which character your save file is
associated with. You can use the READBIO command to read these files,
which contain stats on your game to date.
TRAINING.EXE - there's a
SWORD program you can find in the PROG directory (but only after
completing the game). If you run TRAINING SWORD, Niobe will gain access to
a sword that she can use at any time by executing kick+punch.
HANDSHAKE.EXE - this where the fun starts. Type in HANDSHAKE, and
your computer will try to connect with the Zion fleet. The first two ships
are out of range, but you'll connect to …
Sparks and the Logos

Talking to
Sparks.
Aboard the Logos, Sparks
picks up your signal. He'll type in a short message, and like the exchange
with Trinity, you can answer him back a few times, although he'll ignore
most everything you say and continue with his regularly scripted message.
Eventually, Sparks will say something about a virus, and asks that
you run EMP.EXE. After you do, he says he was only joking, and unlocks a
"present" for you, which you can find at the Load screen.
After a
short message from Neo, Sparks closes the connection and kicks you out of
the terminal. Congrats! You've beaten the majority of the hacking section,
so save your game, plug in a second controller, and go to the Load menu to
examine your prize.
Multiplayer
Pull up the Load menu and scroll all the way to the left. If you
have a second controller plugged in, you'll find a new "Multiplayer"
option, where you and a buddy can fight head-to-head. (Note: We haven't
been able to get this working on the PC yet.)
Each of the seven
arenas has its own pair of fixed fighters, such as Niobe vs. Ghost,
Morpheus vs. Agent Smith, etc. You can't use Focus in any of the fights,
and it's limited as fighting games go, but it's still fun for a brief bit,
especially if you check out the bizarre match-up in the seventh arena.
Calling Persephone
There's
still stuff to unlock in the hacking mode, so load your save game back up.
There's a phone number on the wall in the Chateau - 0019495550101 - so use
the DIAL program to check it out. It's a message from Persephone … and she
could really use some close attention.
Cheat Codes
There are a number of cheat
codes available for Enter The Matrix -- these are just a few. To
enter a code, type in CHEAT and then any of the codes below.
69E5D9E4 - Unlimited Focus
1DDF2556 - Unlimited Ammo
FFFFFFF1 - Invisibility Cheat -- enemies can't see you and don't shoot
at you.
13D2C77F - Unlocks Sparks' Secret Training Construct
Sparks' Training Construct

Niobe fights SWAT officers in the training
area.
The last goodie we'll cover in this
guide is Sparks' training construct, which resembles the Industrial
Hallway from Reloaded. There are two red doors here, but only one
is unlocked at first. Inside, you'll find two mini-games that revolve
around shooting, and when those are completed successfully, the other door
will unlock, revealing two more mini-games focused on fighting.
That's it! You're now an expert at hacking the Matrix … just stay
off my drive, and whatever you do, don't run EMP.EXE.